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(3 edits)

Note: I have found some differences from the standard you did not mention:

  1. The standard has no SNE instruction
  2. SEQ is called CMP in the standard

Bug: in the mission 3 "Terminate" there are two objectives: kill the opponent and survive 8000 cycles, but I win as soon as I kill the opponent even if I die myself afterwards

The same bug in mission 7 "defend":


(1 edit)

Behold, the "Imp Stopper"!
Imp stopper!

The JMZ waits for an imp to be right behind the warrior, then the MOV snipes the imp with a DAT.

What do you think? It's a bit suboptimal since it dies WITH the imp, but oh well.

(+1)

This is really cool, abstract and a great jam submission! Thank you for sharing! 🙇‍♂️

Thanks! Did you create any warriors?